Create objects which describe filter effects. These objects can be
used to add filter effect primitives. They can be used to apply a
filter effect to grobs and also to define a filter effect so that it
may be used multiple times.
A list of filter effect primitives. For example a list containing a
gaussian blur primitive created by feGaussianBlur.
filterUnits
If "bbox", the filter effect itself is positioned relative to
the bounding box of the referring grob. All units attempt to be
converted to equivalent "npc" coordinates as a reulst.
If "coords", uses grid coordinates to determine positioning.
x
A numeric vector or unit object specifying x-location.
y
A numeric vector or unit object specifying y-location.
width
A numeric vector or unit object specifying width.
height
A numeric vector or unit object specifying height.
just
The justification of the pattern relative to its (x, y) location.
If there are two values, the first value specifies horizontal
justification and the second value specifies vertical justification.
Possible string values are: "left", "right",
"centre", "center", "bottom", and "top".
For numeric values, 0 means left alignment and 1 means right
alignment.
hjust
A numeric vector specifying horizontal justification. If specified,
overrides the just setting.
vjust
A numeric vector specifying vertical justification. If specified,
overrides the just setting.
default.units
A string indicating the default units to use if x, y,
width, or height are only given as numeric vectors.
primitiveUnits
If "bbox", all filter effect primitives will be positioned
relative to the bounding box of the filter effect region (determined
by x, y, width, height and
filterUnits). All units attempt to be converted to equivalent
"npc" coordinates.
If "coords", uses grid coordinates to determine positioning.
filter
A filter effect container object, as created by filterEffect.
filterEffect
A filter effect primitive object.
after
Numeric. Determines where amongst the children of filter that
filterEffect should be added. NA indicates that
filterEffect should be appended to the end of the list of
children.
Details
This is primarily a container object to hold filter effect primitives.