A SpatialP* object or a vector of length 2 giving the
centroid of the projection.
angle
angle of rotation or vector of angles
post
post-projection angle rotation
flip
post-projection flipping of coordinates
preserve
A SpatialPoints object, the resulting projection is scaled
so as to preserve the distances between these points as best as possible.
Details
With omerc, an Oblique Mercator map projection is produced which warps the world onto a cylinder, with the north-south axis
rotated by the specified angle. If angle is a vector, the optimal
angle for reducing the size
of the bounding box is returned.
If post = 'north', an inverse rotation will preserve the north direction at the origin.
If post = 'wide', an inverse rotation
makes the smallest possible bounding box which is wider than tall.
If post = 'tall', the bounding box is taller than it is wide
If post is numeric, it specifies an angle for inverse rotation.
ocea produces an Oblique Cylindrical Equal Area projection and moll a Mollweide projections