If zoom is missing, zoom will be chosen such that the
number of map tiles is less than or equl to this number.
crs
Projection for the output, defaulting to the same projection as
x. If x has no projection,
for instance when x is a matrix or extent,
crs is also used as the projection of x. If crs is missing
and x has no crs, long-lat is used.
buffer
Extend the extent for which the map is requested, in units
of x. Can be negative, or a vector of length 2 for different x and y
extensions
fact
Passed to disaggregate before
reprojecting if fact>1,
helps to produce a clearer image.
verbose
If TRUE, give information on where tiles are coming from, cache
hits, etc
name
name of a tile path, if missing a vector of all available tile paths
is returned. name can be any of the names of the vector returned when
name is unspecified.
type
format for the attribution
short
short or long attribution
Details
These functions download, display, and manipulate map tiles stored in a
standard way either on a web server or a local folder.
Map tiles are a set of PNG images that span the world at a set of zoom
levels. Zoom level 1 has four 256x256 pixel tiles
in a 2x2 pattern over the whole world. In general, zoom level n has 2^n
by 2^n tiles. Zoom levels go up to about 17 or 18 depending on the tile
server.
Be sure to attribute any maps you publish, the osmAttribution function will assist.
Value
openmap returns a RasterBrick
brick, with 'red', 'green' and 'blue' layers.