The id of the element holding the rglClass instance.
x
The new scene to use as a source for objects to add.
delete, add, replace
Object ids to modify in the scene. The delete and
replace ids must be present in the old scene in the browser;
the add and replace ids must be present in x.
material
Logical to indicate whether default material should be updated.
rootSubscene
Logical to indicate whether root subscene should be updated.
delfromSubscenes
A vector of subscene ids that may have been changed by
deletions. By default, all subscenes in x are used,
but the objects may be included in subscenes in the browser
that are different.
skipRedraw
If TRUE, stop the scene from redrawing until skipRedraw=FALSE is sent. If NA, don't redraw this time, but don't
change the state of the skipRedraw flag.
Details
registerSceneChange must be called in the UI component
of a Shiny app to register the "sceneChange" custom
message.
Value
registerSceneChange returns the HTML code to register the
message.
sceneChange returns a list to be used as the "sceneChange"
message to change the scene. Use
shiny::session$sendCustomMessage to send it.
Author(s)
Duncan Murdoch
See Also
playwidget for a different approach to modifying
scenes that can be much faster, but may be less flexible. The
Shiny demo in this package makes use of all of these approaches.