Last data update: 2014.03.03
R: Compute draw probability
DrawProbability R Documentation
Compute draw probability
Description
Compute the draw probability given the draw margin (epsilon). Can be passed to DrawMargin to calculate EPSILON.
Refer to Parameters
for default input values.
Usage
DrawProbability(epsilon = 0.7404666, beta = 25 / 6, total_players = 2)
Arguments
epsilon
how common draws area
beta
randomness in game
total_players
number of players
Examples
draw_margin = 0.7404666
draw_probability = 0.10
draw_margin <- DrawMargin(draw_probability, beta = 25 / 6, total_players = 2)
draw_prob = DrawProbability(epsilon = draw_margin, beta = 25 / 6, total_players = 2)
Results