Last data update: 2014.03.03

R: Compute draw probability
DrawProbabilityR Documentation

Compute draw probability

Description

Compute the draw probability given the draw margin (epsilon). Can be passed to DrawMargin to calculate EPSILON. Refer to Parameters for default input values.

Usage

  DrawProbability(epsilon = 0.7404666, beta = 25 / 6, total_players = 2)

Arguments

epsilon

how common draws area

beta

randomness in game

total_players

number of players

Examples

  draw_margin = 0.7404666
  draw_probability = 0.10
  
  draw_margin <- DrawMargin(draw_probability, beta = 25 / 6, total_players = 2)
  draw_prob = DrawProbability(epsilon = draw_margin, beta = 25 / 6, total_players = 2)		

Results